Home Gaming Wat zit er in Don’t Die, Minerva!’s update?

Wat zit er in Don’t Die, Minerva!’s update?

by Jos Vis

Don’t Die, Minerva! kwam in december van 2019 uit en is alweer toe aan een nieuwe update. Het personeel van ontwikkelaar Xaviant werkt tijdens de toestanden rondom het coronavirus vanuit huis en probeert op die manier thuiszittende gamers te entertainen. De vierde content-update voor Don’t Die, Minerva! is inmiddels uitgekomen voor Steam PC en Xbox One en zit boordevol nieuwe dingen en aanpassingen.

Zo is de balans aangepast tijdens de gevechten en is het spawnsysteem volledig herzien, terwijl er ook een nieuwe klasse vijanden is toegevoegd. Hieronder zie je een lijst met alle aanpassingen in deze update.

New Stuff!

  • Minerva’s Abilities
  • Flashlight Smash (default)
  • Baseball Bat (Physical)
  • Hoop of Fire (Flame)
  • Electro-leap (Voltaic)
  • Hockey Freeze (Ice)
  • New Fodder Enemies
  • Eyeball
  • Skull
  • Book
  • Wax
  • Rat
  • Roach
  • New Enemy Art:
  • Ranged Shielder (replaces Shielded Sheet Ghost)
  • Melee Shielder (replaces Shielded Ghoul)
  • New Enemy Death Ragdoll System
  • New proximity-based enemy spawning system
  • New Affixes
  • Bonus Crit Chance Vs Burning
  • Bonus Crit Multiplier Vs Burning
  • Bonus Crit Chance Vs Chilled
  • Bonus Crit Multiplier Vs Chilled
  • Guaranteed Crit On Frozen
  • Coin Spawn On Bomb Explosion
  • Mod Spawn On Frozen Shatter
  • Increased Legendary Friendlies
  • NoFriendlyDeployCost
  • Bonus Flashlight Damage From Ice Equipment
  • Guaranteed Flashlight Crit After Dash
  • Bonus Voltaic Damage While Moving
  • Flashlight Attack Speed When Stationary
  • Reduced Damage From Elites And Bosses
  • Increased Damage When Full Health
  • Guaranteed Crit When Low Health

Balance

  • Room count per dungeon level revised
  • Loot tables revised
  • Vendor drops revised
  • Essence unlock costs and unlock order revised
  • Fewer legendaries
  • More variety of treasure rooms – not guaranteed to get 3 items from every treasure room
  • Reduced enemy damage across the board
  • Rebalanced enemy health based on their roles
  • Reduced likelihood of getting gear that is above the current dungeon floor’s level, removed the chance to get gear below the current dungeon floor’s level
  • Reduced overall drop rates of gear, changed likelihood of various types of loot depending on the source
  • Tuned damage for all flashlights and friendlies
  • Extended base lifespan of the Bee friendly
  • Tuned energy consumption for flashlights
  • Reduced time it takes for enemies to spawn and become active
  • Reduced range of most friendlies and flashlights
  • Disabled touch damage for most enemies
  • Increased health drops
  • Increased Essence Crystal drops

Polish and Improvements

  • Adjusted lighting schemes for levels 2 and 3 to make them more distinct
  • Removed mouse-based click-to-move navigation – LMB now executes Minerva’s Ability.
  • Visual pass on Voltaic-themed rooms
  • Visual pass on Ice-themed rooms
  • Lighting pass on Flame-themed rooms
  • Reduced health bar size based on enemy size
  • Revised behavior for melee enemies to keep them in closer proximity of Minerva (to make her melee abilities more viable)
  • Elevator doors that lead to a boss fight now have a special visual designation
  • Ram Bat now has dangly legs
  • Player movement speed is reduced while firing flashlight
  • New boss battle music
  • New props and flooring

Bug Fixes

  • Fixed affix descriptions not wrapping in inventory
  • Fixed a bug with affixes applied to Physical Necklaces
  • Fixed a bug where some enemies could get stuck if they didn’t perceive Minerva immediately upon spawning
  • Fix for crashing on creep movement component moving through doors
  • Fix for camera lagging between rooms
  • Fix for bad camera plane assignment when quickly hopping between rooms
  • Fix for enemies automatically acquiring Minerva as a target regardless of their perception range

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