Metal Gear Solid V: The Phantom Pain’s multiplayer modus, Metal Gear Online, krijgt volgens Konami een nieuwe DLC, dit hebben ze op twitter laten weten. De ontwikkelaar laat weten dat er nieuwe maps aankomen en een survival modus.
New DLC planned for MGO, including new maps, Survival, and more! Further details to come pic.twitter.com/iDu5CSJ113
— Metal Gear Online (@MetalGearOnline) December 17, 2015
Konami heeft ook een nieuwe update uitgebracht, 1.02, deze maakt het levelen in de game makkelijker, en het heeft de wapen waardes aangepast.
De gehele Patch note vind je onderaan dit bericht.
“In version 1.01, even if you are not facing the point of the explosion you can find yourself temporarily blinded due to the flash, however in Ver. 1.02 as long as you are facing away from the explosion, you will not be affected,” aldus Konami.
Om even de toekomst in te kijken, komende update voor MGO gaat veranderingen brengen aan het revive systeem.
“In previous MGO titles, it took a little more effort than a single kick to wake up your knocked out allies,” aldus Konami. “Listening to player feedback, we’re looking into requiring that extra effort to wake up your allies, so that there is greater risk when you stick your neck out to revive your friends.”
PATCH NOTE 1.02
・Fixed an issue in the “BLACK SITE” map where the player could sometimes exit outside the map from the basement.
・Fixed an issue where experience points were not properly distributed for Ascension 3.
・Fixed an issue where players would incorrectly gain experience points when completing an invalid match.
・Fixed an issue where players gained experience points by killing a teammate who is being CQC choked.
・Fixed an issue where experience points were not properly distributed when taking over an enemy controlled Walker gear with multiple players.
・Fixed an issue in “CLOAK AND DAGGER” where players gained Data Disc recovering experience points without actually recovering the Data Disc.
・Fixed an issue where the Avatar customization screen would not respond to controller input.
・Fixed an issue where the System menu would not respond to controller input.
・Fixed an issue with the Party system where players were unable to create a new party right after leaving a party.
・Fixed an issue on the Ranking screen when the player was not included on the list.
・Fixed an issue where players were able to keep the increased weapon slots given by certain abilities, even after removing those particular abilities from their loadout.
・Fixed an issue in the beginning of Round 2 where certain markers from end of Round 1 remained on the Mission Start screen.
・A new host will be selected when a host abandons the match, allowing all other players in that match to restart the match with a new host. (PlayStation®3/PlayStation®4/XboxONE)
* This new option will allow players to join a match and stay on the same team as their party members, because the team split will not occur until enough players join the match.
・All experience points gained through the abandoned match will be given to all players in that match except the host.
・Added an option to set the minimum player count in “CREATE MATCH”.
*This new option will allow players to set up a match with the desired number of team members before the teams split.
・Added an option to set Host Comment in “CREATE MATCH”.
* Players can set up to 3 comments.
・Added an option to enable or disable Walker Gears in “CREATE MATCH”.
・Added an option to set the frequency of weather changes in “CREATE MATCH”.
*Players can choose between 3 options; FREQUENT, STANDARD, OFF.
・Added a filter in “SELECT MATCH” to show matches which are full. (PlayStation®3/PlayStation®4/XboxONE)
・Added an option to set RUSH mode ON/OFF in “AUTOMATCH”.
・Improved “AUTOMATCH” to prevent the players to play on the same map consecutively.
・Improved matchmaking in AUTOMATCH when choosing the RANDOM option. Players who chose the RANDOM option will now be prioritized into matches together.
【Titles and Medals】
・Added Titles and Medals as new features.
※Players will now earn Titles and Medals which are rewarded during scheduled maintenances.
※The title a player has earned that required the most effort within the upcoming scheduled maintenance period will be displayed in the in-game scoreboard.
・Added a new TITLE screen and MEDAL screen under [iDROID menu > STATS > PERSONAL].
・Added user markers as a new feature.
* There are 3 different marker types that can be placed: “Attack,” “Defend,” and “Enemy.”
* User markers can be placed via the iDROID map or with the binoculars.
* User markers are shared with your team members, and each team can place up to 3 markers.
* After placing a marker, players must wait 5 seconds before they can place another marker.
・Added a section under [System menu > Options] where you can select the Preset radio line that is automatically played when placing user markers.
・Added Preset text as a new feature.
* This feature can be accessed by holding the CALL button and switching the mode to Preset Text.
* Players have the option to display the text to your teammates by choosing the lines from the TEAM mode, or to display to everyone including enemies by choosing the lines from the ALL mode.
* Players can flip through the pages and choose the preset texts from total of 4 pages.
【Additional BGM (Soundtrack)】
・The following 9 tracks were added (PlayStation®3/PlayStation®4/XboxONE)
* MGSV:TPP SINS OF THE FATHER
* MGR MONSOON
* MGR ARMSTRONG
* MGS:PW THEME
* MGS4 REX VS RAY
* MPO SHOWTIME
* MGS3 THE BOSS
* MGS2 DEAD CELL
* MGS1 DUEL
【New scoring criteria】
・The following 2 actions will now reflect on scores.
* Walker Gear Destruction (This score is rewarded when a player destroys a Walker Gear controlled by an enemy)
* Amazing Throw (This score is rewarded when hitting an enemy in the head with a throwing weapon)
【Round Result Screen Adjustments】
・Player characters can now be controlled while the Round Result screen is being displayed.
※Players cannot cause damage to enemy players during this time.
※Damage reactions will still be performed.
※Preset radio will broadcast towards all players (Enemy team and teammates).
・Added a feature to close and open the Round Result screen by pressing a button function.
・Added reload speed boost for WEAPONS+ Lv.3 ability.
・Removed reload speed boost from LETHAL AIM+ Lv.3 ability and added improved firing stability while moving.
・Removed reload speed boost from NON-LETHAL AIM+ Lv.3 ability and added improved firing stability while moving.
・Added the following features to STEALTH CAMO+ Lv.3 ability.
※Disabled the movement speed reduction applied when Stealth Camo is activated.
※Extended the time required for an enemy player to mark a player with this ability.
・Shield dash can now be cancelled out by aiming a weapon with SHIELD Lv.3 ability.
・Sped up the draw speed of all handguns except the TORNADO-6.
・Reduced the draw speed of all machine guns and the SERVAL AMR-7.
・Decreased the damage value on S1000, KABARGA-83, and BULLHORN SG.
・Extended the firing interval on S1000, KABARGA-83, and BULLHORN SG.
・Increased the knockback value on S1000, KABARGA-83, RASP TB-SG, M2000-D, and URAGAN-G.
※Firing at an enemy with a shotgun in close range will knock the enemy to the ground.
・Decreased the knockback value on BULLHORN SG.
・Decreased the damage range on STUN GRENADE.
・Decreased the flash effect on STUN GRENADE.
※The flash effect will only generate if the player is taking stun damage or if the explosion happens on camera.
・Decreased the amount of sway when aiming through a weapon with attachments such as scopes and sights while moving.
・Raised the volume on the FULTON CANNON movement sound effect for easier detection.
・Equipping the C.BOX will now protect players from the effect of FULTON CANNON.
※Triggering the FULTON CANNON inside the C.BOX will destroy that box.
・Reduced the effective time on SMOKE GRENADE.
・Significantly increased the time required to recover yourself from stunned/tranquilized state as a defender in “CLOAK AND DAGGER”.
・If more than half of your team commits suicide or stuns/tranquilizes themselves, the team will automatically lose the match as penalty in CLOAK AND DAGGER.
・Players can no longer respawn at buddy’s location if the buddy is either taking damage or is in an abnormal state. ※An abnormal state will include stunned and tranquilized state and CQC choked.
・Players can no longer use the E-RB WORMHOLE to warp towards their buddy’s location if the buddy is dead.
・The effect shown during buddy respawn and when using the E-RB WORMHOLE will now display red for enemys and blue for allies.
・Fixed an issue where players were able to cancel their inactive state right after buddy respawn by aiming their weapon or equipping the cardboard box.
・Adjusted so that overall, players can level up easier.
※The required amount of XP has been reduced for each level. Some players may experience a sudden increase in their level when the patch (Ver.1.02) is applied.
・The following changes have been made during the Invincible state right after spawning in.
※ Invincible to FULTON CANNONS
※ Player will not catch fire.
※ Enemy bullets will pass through body without causing damage.
・Slightly decreased the camera shake when a player takes damage in aim mode.
・The exhaustion of stamina from sprinting cannot be canceled out by switching postures.
・Extended the time required to recover from a stunned/tranquilized state.
・Extended the firing interval on the Mortar.
・Adjusted the camera controls on the Mortar.
・Added the “Game Type to Start” option under the System menu > Options > Controls Settings/Game Settings.
※Setting this option to MGO will automatically launch MGO when starting up the application.
・Added the “Remote Weapon Controls” option under the System > Options > Camera Settings.
・Improved the possibility to assign a late join player on the same team as their party member’s team.
・A new icon was added in the Objective column of the scoreboard which is displayed when a player successfully defends the Data Disc in “CLOAK AND DAGGER”.
・An unique hit indicator has been added when you cause damage to mechs, such as Walker gears.
・An unique sound effect has been added when you hit an enemy in the head with a throwing weapon.
・Added MGO credits.