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Battlefield 2042 Update 1.0.0 Patch Notes onthuld

by Mark van Truijen

DICE zal later vandaag komen met gameplay van hun Battlefield 2042’s Season 1: Zero Hour. Naast dit zijn ook de release notes naar buiten gebracht voor update 1.0.0. Hieronder de complete changelog en dat is er nog al ééntje.

De volgende update van de game staat dan gepland voor de maand Juli en zal ook wat fixes en veranderingen brengen. De season 1 upgrade zal 9 juni lanceren.

BATTLEFIELD 2042 UPDATE #1.0

Changelog

General

  • Voice Chat Channel is now greyed out in the Social Menu when Voice Chat is turned On, but you are unable to switch channels
  • Online IDs are now displayed in the rewards screen after End of Round when VoIP is enabled
  • Resolved instances where players could be Squad or Team switched outside of their Party
  • Quitting an ongoing match no longer automatically puts you back into the matchmaking queue
  • Resolved Mouse Raw Input Settings sometimes reverting
  • Resolved instances where switching to Fullscreen would cause the Borderless Window setting to not work on a second monitor
  • Added missing Voice indicators on Xbox Series X|S when unplugging/plugging in a headset to the controller
  • Closing the Pause menu no longer briefly shows the hangar lobby background
  • When disabling Social Communication options via Console, Text-to-speech and Speech-to-text options will now automatically be greyed out in-game
  • Resolved a flickering microphone indicator when clicking on the VoIP:Party button in the Social screen
  • Resolved instances where keyboard input was lost and the game window couldn’t be focused after alt+tabbing out of game
  • Resolved instances where in-game QR codes could not be scanned due to resolution issues
  • Resolved instances where players couldn’t be revived at the base of ziplines
  • Fixed an issue that caused Kill Cards to no longer display attachment names and icons after the first kill
  • Player nametags are no longer visible before the player models itself becomes visible to other players
  • Takedown kills now trigger an XP event
  • Claiming a control panel (ex. sliding doors) now triggers an XP event
  • Killing an enemy who recently wounded or killed a squadmate now triggers an XP event
  • Providing smoke cover in which teammates are healed or revived now triggers an XP event
  • Reviving, healing, repairing or resupplying a squadmate now provides more XP
  • Damaging an enemy vehicle now triggers an XP event
  • Providing smoke cover for squadmates who kill enemies or covering enemies who are killed now triggers an assist XP event
  • Getting a triple kill now triggers an XP event
  • When an enemy vehicle you recently damaged is destroyed by a teammate, and this kills occupants it will now trigger an assist XP event
  • Killing an enemy with a headshot now triggers an XP event
  • Always Traversal Sprint has been added as an option under the Controller tab
  • A Chat Log Visibility option has been added to allow setting the default visibility mode of the chat log (SHOW, WHEN ACTIVE or HIDE). This option is available under Display > Hud General

Battlefield Portal

  • Resolved instances where users could become stuck in an infinite sliding animation after exiting a moving Quad Bike
  • Fixed instances where the ESC button failed to bring up the Pause menu
  • Resolved instances of crashes when joining an in-progress match in Battlefield Portal
  • Fixed an issue on Valparaiso where vehicles could spawn underground in the lower US HQ
  • Fixed an issue on Caspian Border where the T-90 at Capture Point E1 would repeatedly respawn
  • Fixed an issue on Caspian Border where the player spawned Out of Bounds when deploying in a tank at the US HQ
  • Fixed an issue on El-Alamein and Arica Harbor where it wasn’t possible to vault through certain windows
  • Resolved instances where AI-driven tanks were getting stuck on cover assets
  • We’ve fixed further locations across all Classic era maps where players could get stuck
  • We’ve fixed further instances of floating assets and misaligned rocks/cliffs across all Classic era maps
  • Fixed an issue that would cause vehicles to sometimes stutter on Arica Harbour while driving at high speeds

AI Soldiers

  • Made further balance changes to AI difficulty and behavior
  • Fixed an issue where AI Soldiers only targeted the Recon Drone using the Recoilless M5
  • Fixed an issue where AI Soldiers were shooting above the target when using the Recoilless M5
  • Fixed an issue where AI using Barrage Missiles weapons from a vehicle are too accurate versus air vehicles
  • Fixed an issue where AI teams were sometimes uneven in Solo/Coop
  • Fixed an issue where AI got stuck in helicopters. AI will now bail out of helicopters when the vehicle gets stuck
  • Fixed an issue where AI soldiers were crouching too frequently
  • Added new AI Helicopter behaviors, including helicopter strafe runs
  • It’s now possible to be in a squad with AI in Solo/Coop
  • Fixed a mismatch for AI between their bullet traces and hit positions in high-rate shooting

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