Home Gaming Overwatch veranderingen inbound voor diverse karakters

Overwatch veranderingen inbound voor diverse karakters

by Mark van Truijen

Overwatch is de shooter voor de zomer en dankzij de feedback van fans heeft Blizzard wat veranderingen voor karakters in petto.

In diverse posts op het forum is het dev team ingegaan op diverse karakters in relatie tot hun game play mechanics en krachten. Het resultaat is een blik op wat de toekomst zal worden voor D.Va, Reaper en McCree.

Voor D.Va, was designer Geoff Goodman het eens met de feedback dat de tank iets “underpowerd”: “D.Va’s damage is definitely on the lower side, much like Winstons. They are this way for a similar reason: They are both very mobile and hard to kill. … That said, I do think the is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly.”

In een later bericht laat hij weten “There was a time, when she was first implemented, where she had more damage than she does now. The way that played out is that she would fly into someone’s face, destroy them, and fly away. There was little that person could do because her mobility … The goal is that she should be a viable aggressive initiation tank, much like Winston can be right now, rather than some sort of beefy flying assassin. So any changes will likely be helping her in that direction.”

Voor McCree, lag Goodman de focus op de flashbang damage: “I’ve been watching McCree carefully since we’ve released. McCree’s flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc). It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper’s Death Blossom. That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don’t have any concrete changes yet, but I’m going to be testing some things internally to see how he plays.”

En dan als laatste Reaper, game director Jeff Kaplan gaf een kleine verandering door die zorgt dat allies zien wat een karakter doet via een visuele tweak: “our VFX lead, Nick, made a change so that allied Reapers will have blue coloring to their effects. It actually looks really cool – it’s an overall improvement.” Ergens in het midden van de maand kunnen we deze verandering verwachten

Related Posts

0 0 stemmen
Artikelbeoordeling
Abonneer
Laat het weten als er
0 Reacties
Inline feedbacks
Bekijk alle reacties
0
Zou graag je gedachten willen weten, laat een reactie achter.x