Home Gaming Cyberpunk 2077 brengt Patch 2.01 uit, pakt de corrupte saves aan op de Playstation

Cyberpunk 2077 brengt Patch 2.01 uit, pakt de corrupte saves aan op de Playstation

by Mark van Truijen

Er is een nieuwe patch uitgebracht voor Cyberpunk 2077, waarin ook fixes zijn opgenomen voor de uitbreiding Phantom Liberty. Voor de uitbreiding lost het een voortgangsblokkerer op bij het kiezen van de Corpo Lifepath-optie tijdens het praten met Paco. Het repareert echter een exploit waarmee spelers Relic-punten konden verzamelen terwijl ze voor de eerste keer met Songbird praatten.

Andere bugfixes in de patch omvatten het aanpakken van voortgangsblokkeringen, verdwijnend verkeer, Reed die geen feestoutfit draagt tijdens het praten met Songbird, en verschillende problemen met betrekking tot verlichting, animaties, visuele effecten en meer. De patch brengt ook prestatieverbeteringen voor Dogtown op alle platforms.

Een van de meest cruciale fixes is voor PlayStation-spelers die melding maakten van beschadigde opgeslagen gegevens na de release van Update 2.0. De patch verhoogt het maximale bestandsgrootte limiet om dit probleem in de toekomst te voorkomen. Het zal echter geen beschadigde opgeslagen gegevens herstellen die zijn beschadigd voordat de patch (2.01) werd uitgerold.

Cyberpunk 2077: Phantom Liberty is beschikbaar voor Xbox Series X/S, PS5 en pc.

Patch 2.01

Phantom Liberty-specific

  • Addressed an issue where some phone calls necessary to continue the main story began with a delay.
  • Various visual fixes for animations, lighting, scenes, VFX, and more.
  • Performance improvements for both PC and consoles, especially in the Dogtown area.

Balls to the Wall

  • When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress.

Dog Eat Dog

  • Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once.

Firestarter

  • Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen.

Moving Heat

  • Fixed an issue that could cause all traffic to disappear after completing the quest.
  • Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow.

New Person, Same Old Mistakes

  • Fixed an issue where the gate to Bill’s hot dog stand was closed.

Somewhat Damaged

  • Fixed an issue preventing the player from scanning the Neural Network system.
  • Various fixes for devices in the bunker.

The Killing Moon

  • Fixed an issue that caused the doors leading to the shuttle to not open.

You Know My Name

  • Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence.
  • Reed will now wear his party outfit during the dialogue with Songbird.

Quests and Open World

Automatic Love

  • The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.

Ghost Town

  • Fixed an issue where the quest could get stuck on the “Defeat Nash and his people” objective if the game was saved during combat prior to Update 2.0.

Gig: Breaking News

  • Fixed an issue where Ted Fox’s car didn’t spawn.
  • Fixed an issue where the gig wouldn’t trigger after approaching the quest area.

Gig: Going-Away Party

  • Fixed an issue where it wasn’t possible to get in the car with Flavio because it spawned underground.

Gig: The Lord Giveth and Taketh Away

  • Fixed an issue where the Militech SUV spawned underground.

Killing in the Name

  • Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests.
  • Fixed an issue where the Bartmoss Collective website wasn’t visible in some cases.

Playing for Time

  • Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura.

Space Oddity

  • Fixed an issue where the quest didn’t activate if the location was approached prior to Update 2.0.

The Heist

  • Fixed an issue where Jackie wasn’t present in front of the Afterlife.
  • Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die.

Gameplay

  • Made it possible to properly switch to Arm cyberware by cycling through weapons.
  • Addressed an issue that could cause V to become invulnerable to all damage.
  • A wrecked NCPD cruiser without wheels won’t be patrolling the streets of Night City anymore.
  • Fixed an issue where some obsolete mods in the Inventory and Stash weren’t properly exchanged for a new weapon mod.
  • Fixed an issue where weapons obtained pre-Update 2.0 could have a Tier that’s too high when compared to the player’s level.
  • Removed various obsolete Crafting Specs.
  • Disassembling a Budget Arms Slaught-O-Matic will now give 1 crafting component.

PC-specific

  • Fixed an issue where the UI could show controller inputs when playing on keyboard and mouse.
  • Players unable to get achievements due to an issue that prevented Phantom Liberty achievements from unlocking on PC before a backend fix implemented on the day of the release will have them retroactively unlocked on GOG and Steam after loading a save from that playthrough. For the Epic Games Store, the issue is still under investigation.
  • Fixed an issue where, after installing Update 2.0 but not the expansion on GOG, a pop-up saying “Phantom Liberty downloaded – please return to the main menu to access new content” could appear in the in-game menu.
  • Improved image quality of DLSS Ray Reconstruction in the Ultra Performance setting.

Console-specific

  • Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won’t fix saves corrupted before the update.
  • Fixed an issue where launching the game without an internet connection would prompt the player to log into GOG My Rewards again.

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