MachineGames heeft de tweede patch na de lancering uitgebracht voor zijn recent verschenen first-person actie-avonturenspel Indiana Jones and the Great Circle. Hoewel deze update geen grote nieuwe functies toevoegt zoals de eerste patch dat deed met Path Tracing voor pc, brengt het wel een aantal fixes en verbeteringen met zich mee.
Zoals je zou verwachten, verhelpt de update verschillende bugs en glitches met betrekking tot opslagbestanden, gameplay-acties en meer. Zo is er een bug opgelost die spelers verhinderde om Indy’s zweep uit te rusten, evenals prestatieproblemen tijdens cutscènes en een probleem waardoor opslagbestanden beschadigd raakten. Daarnaast bevat de patch op Xbox Series X/S verbeteringen in de implementatie van Global Illumination, waardoor je nu verbeterde schaduwen en verlichting zult zien. Bekijk de volledige patchnotes hieronder.
Indiana Jones and the Great Circle is beschikbaar op Xbox Series X/S en pc en wordt volgend voorjaar gelanceerd voor PS5.
PATCH NOTES:
General
- Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.
Gameplay
- Fixed an issue where player may be unable to equip Indy’s whip.
- Fixed an issue where a player may end up with Indy’s camera permanently equipped.
- Fixed an issue where player may drop and lose their camera if they use the quick-equip (“key item”) prompt to equip their camera while they are inspecting another nearby pick-up item.
Graphics
- Fix to prevent “Double vision” getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.
- Some further improvements to reduce “stutter” from duplicated frames during cutscenes.
Missions and quests – Please note this section contains some small spoilers
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- Fixed an issue where Gina may not approach the secret entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
- Fixed an issue where Gina may go to pick the lock to the exit from the Vatican Treasure Chamber as soon as you enter the room, meaning you may miss some very important story developments.
- Fixed a big hole in the floor collision around the edge of the wall around the Ziggurat in Sukhothai that the player could fall through.
PC Specific fixes
- Fixed an issue where Nvidia DLSS may cause performance problems when enabled.
- Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.
- Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.
- Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
- Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
- Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.
Xbox Specific fixes
- Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.