Home Gaming Towerborne Patch is er met een Nerf voor Umbras, fixes en meer

Towerborne Patch is er met een Nerf voor Umbras, fixes en meer

by Mark van Truijen

Towerborne, de nieuwste titel van The Banner Saga-ontwikkelaar Stoic Studio, werd een week geleden gelanceerd in early access en kreeg redelijk goede kritieken. Hoewel het uiteindelijk gratis te spelen zal zijn, is de ontwikkelaar momenteel bezig met het oplossen van bugs en het implementeren van verschillende fixes in de huidige versie.

De tweede grote patch is live en lost bugs op zoals het verdwijnen van het Curios-tabblad als spelers worden losgekoppeld of de Snaggleshire-kist die Writs toekent op Gevaar Niveau 1. Hits op blokkerende vijanden zouden nu ook correct moeten worden weergegeven, en statuseffecten hebben hun duur ingekort nadat werd ontdekt dat ze “dubbel of drie keer zo lang duurden als bedoeld.”

Hoewel Stoic Studio later “meer te zeggen zal hebben” over de verschillende klassen, gelooft het dat verschillende Umbra te goed presteren. “Onze ontwerpintentie voor Umbra is dat er nooit een wereldwijde ‘Altijd-Gebruik’ Umbra zou moeten zijn, noch dat de vaardigheid van een Umbra beter zou moeten presteren dan de Focus Abilities van de Ace. Daarom hebben we de schade van verschillende Umbra verminderd om meer in lijn te zijn met de verwachting van de totale kit van de Ace.”

Zo doet Sten nu 30 procent minder schade; de radius schade van Morberry is met 20 procent verminderd; enzovoort. Bekijk enkele van de wijzigingen hieronder en de volledige patch-opmerkingen hier.

Towerborne is beschikbaar voor PC.

Early Access, Patch 2 – Balancing and Bug Fixing

Gameplay

  • Writs Chest Fix: We’ve fixed a bug that was awarding Writs from Snaggleshire at Danger Level 1, as players were never meant to get Writs and Curios that early. This should not impact your total Writ inflow.
  • Curios Tab Fix: Resolved an issue where players who lost network connection would no longer see the Curios tab.
  • Bald Ace Fix: Your Ace will no longer appear bald after previewing a helm cosmetic in the Store or Curio tab if no helmet is equipped.
  • Mission Soft Lock: Fixed an issue where some players were getting stuck when destroying a monster spawner when an encounter is not properly activated.
  • Dialogue Fix: Corrected a conversation title that referenced the wrong NPC.
  • Quest Adjustments:
    – A Return to Form quest text has been rephrased for clarity.
    – A Class Above the Rest has been updated to give you credit for playing with the Sentinel class.

Combat

  • Hit Impacts: There was an issue where hit impacts were not displaying correctly when enemies were blocking. This has been fixed.
  • Status Effects: We fixed an issue where status effects lasted double or triple their intended durations, resulting in a scenario where the Ace could be stunned or poisoned for a long time. This also caused status effects to exceed damage expectations.

Classes

We have been watching how everyone is playing their respective classes and we will have more to say about that later. Right now we’re just focusing on fixing any obviously broken issues. Please continue to give us feedback, we’ve been reading it all!

  • Sentinel: Fixed an issue where some attacks weren’t contributing to the Valor Meter.
  • Rockbreaker: Reduced Break Bar damage from the Elbow Drop (Jump Heavy Attack).
  • Shadowstriker: Fixed an issue that caused the Class Mechanic to instantly build 3 bars by performing the focus ability, Deathrattle.

Umbra

After watching players for the past week, it has become apparent that we need to make some adjustments to certain Umbra. When we look at total damage output, Break Bar damage, and situational use, it becomes very clear that several of them are significantly out-performing our intentions. Our Design intent for Umbra is that there should never be a global “Always-Use” Umbra, nor should an Umbra’s ability be out-performing the Ace’s Focus Abilities. As such, we have reduced the damage of several Umbra to be more inline with the expectation of the Ace’s total kit.

  • Sten: Sten’s ability was primarily intended to provide the Ace a crowd control with moderate damage. Sten’s damage was exceeding this and so we have reduced damage output by 30%.
  • Morberry: Morberry’s radius of damage combined with total damage done turned out to be quite excessive, and so we have reduced the radius damage by 20%. Direct hits will still deal significant damage.
  • Papyrus: We went back and forth on Papyrus. We could have increased its cooldown and kept the damage output, however, we’re pretty big fans of being able to extend combos using this Umbra and opted to lower its damage output instead of preventing cool moments. Overall, we have reduced Break Bar damage by 20%.
  • Pox: This simply was dealing a lot of damage on the initial hit in addition to dealing poison. Let’s be real, it was pretty powerful. I mean, it also has multiple charges. Thus we have reduced initial explosion damage by 15% in order to bring Pox in line with other Umbra.

Related Posts

0 0 stemmen
Artikelbeoordeling
Abonneer
Laat het weten als er
0 Reacties
Oudste
Nieuwste Meest gestemd
Inline feedbacks
Bekijk alle reacties
0
Zou graag je gedachten willen weten, laat een reactie achter.x