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The Division 2’s PvP krijgt binnenkort veranderingen

Ubisoft’s The Division 2 blijft op regelmatige basis updates ontvangen, zelfs na de vertraging op de eerste raid en de volgende grote update. Maar het lijkt er wel op dat niet enkel de PvE aangepakt wordt, PvP krijgt ook flink wat veranderingen.

Tijdens een State of the Game livestream op Twitch (de replay kan je hier terugkijken) gaven de ontwikkelaars van Ubisoft aan dat er wat grote veranderingen aan komen. Hert betreft best wat belangrijke zaken, neem wapens die genormalizeerd worden naar GS500, zelfs als je erboven zit, PVP damage modifier is van 70% naar 40%, hiermee komt de Time to Kill gelijk te liggen aan die van PVE.

Met dan aan Reddit gebruiker JokerUnique, deze maakte een mooie opsomming voor de komende veranderingen in een video, hieronder vindt je deze uitgeschreven.

Normalizing mechanics

  • The Equipment and weapons will be normalized to GS 500 (even if your GS is higher)
  • That also means, that they are no longer normalizing for a middle ground, but they are respecting the rolls on your gear. That means when you had an item with a very high crit chance roll, it will be like that in normalized content.
  • Skill Power will also be respected and when the mods are active in PVE, they will also be active in normalized content.

Global PVP Modifiers

  • The PVP damage modifier will be reduced from 70% to 40% and that will bring the Time to Kill down to what you experience in PVE. This way, you have more time to react.
  • The Skill Damage modifier will be increased from 20% to 25%, so that should make your skills more effective.
  • Overall the encounters should last longer overall and the skills should be more useful.

Occupied Dark Zone PVP Modifiers

  • They have also added a specific ODZ PVP damage modifier
  • Currently it sits at 40% – same as the normalized DZ – but they have the ability to specifically fine-tune the ODZ depending on how things change.
  • That should also help to lower the Time To Kill in the ODZ

PVP Modifiers for Weapon Archetypes

  • They will add specific PVP modifiers for specific weapon types.
  • For example, they can specifically buff the Assault Rifle in PVP now.
  • That also enables for specific PVP balancing, because the damage of the weapon is overwritten by the PVP Modifiers when you enter PVP content.

Hip fire Changes

  • In PVP content you will not be able to crit when you hip-fire
  • In PVE it behaves as it is now.
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