Valve heeft een grote nieuwe update uitgebracht voor het besturingssysteem dat draait op de Steam Deck – SteamOS. Genummerd op 3.5.5, brengt de update een hele reeks nieuwe functies met zich mee, waaronder ondersteuning voor variabele verversingssnelheid displays, een bijgewerkte Arch Linux basis, en verbeterde controller firmware.
Gebruikers van de Steam Deck zullen de ster van de update vinden in het nieuwe vermogen om de kleuren van het systeemdisplay aan te passen. De opties, beschikbaar in de instellingen van de Steam Deck, stellen gebruikers in staat om de kleur van het display fijn af te stemmen, waardoor de overstap naar het sRGB-palet mogelijk is, en zelfs een nieuw Boosted-palet dat het uiterlijk van een display met een groter kleurengamma nabootst.
De update heeft geruime tijd doorgebracht in de SteamOS bèta-kanalen voordat deze uiteindelijk werd vrijgegeven aan het publiek via het stabiele software-updates kanaal.
Valve heeft onlangs de Steam Deck OLED aangekondigd, die dezelfde kracht met zich meebrengt, samen met een iets groter OLED-display en ondersteuning voor de snellere Wi-Fi 6E-standaard. De Steam Deck OLED werd gelanceerd op 16 november en is momenteel verkrijgbaar via Steam.
Display
- The default color rendering for Steam Deck LCD has been adjusted to emulate the sRGB color gamut, resulting in a slightly warmer and more vibrant color appearance.
- Added Settings -> Adjust Display Colors, to tune the display’s Color Vibrancy and Color Temperature. The settings can be tuned with a preview of a test image (above), or with your running game.
- Native: The native display color appearance (the color rendering for Steam Deck prior to this update).
- sRGB: Emulate the sRGB primaries, in a smooth manner that does not introduce gradient clipping.
- Boosted: Emulate a wider-gamut display appearance, resulting in increased apparent vibrance. May result in gradient clipping.
- HDR can now be enabled in Display Settings if supported by the external display.
- Added HDR Analysis to Advanced Display settings.
VRR can now be enabled in Display Settings if supported by the USB-C adapter. - Reworked Quick-Access scaling settings to separate scaling from filtering. Added Stretch and Zoom scaling as new options to handle different aspect ratios.
- Fixed a long-standing issue where the internal display backlight would always stay on.
- Fixed touchscreen orientation while external display is connected.
- Compositing is now avoided in additional scenarios, reducing latency and stutter in situation with multiple overlays on screen.
- Improved latency in certain situations where the application renders slower than the display’s refresh rate.
General
- Added support for Steam Deck OLED
- Fixed an issue where certain workloads would exhibit severe CPU performance issues unless SMT was manually disabled.
- External storage devices are now auto-mounted when connected to Steam Deck.
- To format or manage storage devices use the new device management interface in Settings->Storage.
- Updated graphics drivers, with many performance and functionality improvements. Improved performance for Starfield. Fixed viewmodel corruption in Amnesia: The Bunker and launch failures for Immortals of Aveum and Kaiju-A-GoGo.
- Improved Bluetooth connection stability, especially with multiple controllers
- Slightly improved sleep resume speed
- Implemented switching between controller bindings and mouse/keyboard desktop bindings by long-pressing Options in the Linux hid-steam driver, to match Steam’s default Desktop configuration.
- Improved fade transitions between applications.
- The contents of the performance overlay can now be customized by creating a ~/.config/MangoHud/presets.conf configuration file.
- Fixed a bug where some games could appear stretched if their window size didn’t match their swapchain size (eg. Naruto Shippuden Ultimate Ninja Storm 4)
- Fixed Disgaea PC needing to be tapped on before input works
- Fixed physical dimensions reported to games, fixing some issues with an incorrect aspect ratio sometimes being detected (eg. Returnal)
- Worked around a problem where Allow Tearing could cause heavy stuttering if the Performance Overlay or other overlays appeared on screen. Tearing is now impossible in such situations, and the Performance Overlay should be disabled for best results.
- Fixed a problem where keyboard input would not be detected in Overwatch 2
- Controller firmware: fixed an issue where some thumbstick touch sensors would lose touch periodically
Firmware 118
- Added voltage offset settings
Steam Deck Dock Firmware 121
- Added VRR support
- Improves reliability when changing display modes via on-screen menus
- Fixed issues with 6bpc color modes, improving high resolution/refresh mode support
- Improves detection of HDMI cable hot-plug events
Updated Arch Linux base
- This update pulls in newer performance, security and stability fixes for the underlying packages that are the foundation for SteamOS
- Most notably, this includes recent changes to KDE Plasma, Steam Deck’s Desktop Mode. Full notes on these updates can be found on KDE’s website here. Here are a few of the highlights:
- New window tiling system
- Updated Discover (app store / software manager) with a new homepage and improved search
- Discover can now perform system updates from the desktop
- Updated desktop widgets