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3D Animatie en Virtual Reality specialist Cyborn is trots om te mogen bevestigen dat Hubris, de sci-fi actie avonturen game van de studio, vandaag zijn eerste grote update heeft gehad sinds de lancering van de game.
Check hieronder de update notes van de game:
Gameplay:
- Made all upgrades about 10 resources points cheaper per resource, making gun upgrades a lot more accessible.
- Rebalanced salvage materials to lessen the grind of searching and dematerializing.
- Lucia’s (Drone) hints can now be toggled on or off in the gameplay menu.
- Drone detection ability has been increased in the Terraformer Interior to make them more aggressive in instanced where they would hang just outside of action range from the player.
- The hoverbike can now be boosted with a single trigger press, instead of using both triggers.
- The UI for all menu’s including start-up config has been revamped to be more user friendly and clear.
- Loft juicer and food printer now works faster and smoother. The animation times and audio are cut so the player can insert all ingredients without pause.
- Made some UI interaction on start-up clearer.
- We passed over some dialogue to make them snappier. This was done blending certain animations and shaving some frames of others.
- Fixed some dialogues triggering out of order in the SPI printer flow.
- Added safety to soldering tool to make sure it’s always in place in the metro.
- Did a pass on the Lucia drone movement to avoid clipping.
- Underwater reactor in the SPIA can now be grabbed correctly.
- Did a collision pass. Added collision to meshes where the player could still clip through.
- Fixed hard locks in the tutorial when changing key bindings on certain buttons in SteamVR.
- Wack now waits for the player before talking at the beginning of the terraformer interior.
- The hooverbike now correctly stops and crashes when falling through gaps.
- The debris at the end of the tunnel now correctly collides with the hooverbike.
- Drones now have collision as well.
- Players will respawn with a minimum of 25 percent hp. This way a ill-timed autosave with 5 percent health and no healing items should be less punishing.
- Added extra Bhaptics calls in the ending scenes.
- Slice no kills the player when slicing right through.
- Added option to disable all screen shaking.
- Pistol can now be fired as fast as you can pull the trigger.
- Drones will now correctly respawn in the pillarforrest.
- Containers on elevators now ease in and out when moving them.
- The shotgun can now hit flying rocks and the shield generator.
- All guns now have laser sights activated when grabbing them two-handed.
- The pistol now has an accurate visor.
- The burstguns’ holographic dot is now also accurate.
- Added “without dying” to the “Speedy apprentice” and “License to speed” achievements to make clear that they need to be achieved in one run without dying.
- Chapter selection is now available. Unlocking the previous act after it has been completed.
Stability & Performance:
- Level streaming has been further optimized to prevent falling through the level.
- Fixed not being able to jump near a moving elevator when not in the elevator.
- Fixed certain particle effects not showing due to optimisation.
- Fixed particle effects not being destroyed.
- Added particles optimizations across the board.
- Disabling Mirror display will now correctly disable the view instead of showing the last frame.
- Added option to tweak ambient occlusion shadow generation, fixing the double vision issue on the Index.
- Thicksacks now have the correct collision applied during their destruction animation and when destroyed.
- Bhaptics implementation has been migrated to SDK2.
- Fixed object physics bugging out when thrown in the chasm in the cave of the waterpond.
- Fixed Post processing effect not going away on respawn in SPIA.
- Fixed doors at the end of the tutorial not being closed correctly on respawn.
- Fixed Lucia Drone lights already being on before the player fixed the drone.
- Fixed gun grab animations still showing without gun after respawn.
- Fixed health bar visual incorrectly showing full health after respawn.
- Fixed mines correctly despawning and deactivating in the cyanpump and metro levels.
- Improved performance in cyanpump.
- Provided a fall back for the arm IK’s in case the tensorflow libraries are removed from the game files.
- Shield now correctly show (or don’t show) and reload in the cyanpump after respawning.
- Tweaked lucia drone flying very close to the elevators.
- Loading the first tutorial save now correctly hides the new game button.
- Prevented accidental overlap of the metro level trigger when running around the SPIA.
- Slice now has better collision in the cyancave.
- Changing sharpness now correctly remembers the setting in the menu.
- Screen shake now doesn’t carry over in the pause menu.
- Squidprinter now loads correctly being closed at first.
Animations:
- Added general optimization and polish pass on animations.
- Hand grabbing animations have been improved on certain meshes.
- Fixed mismatches between the character animations and the voices.
- Fixed some characters not being aligned on the floor.
- Fixed trooper carrier in the pillarforrest being visible before the animation triggers.
- Fixed Cyana’s hands clipping through the bed in the loft.
- Wack now doesn’t get stuck in the terraformer reactor anymore.
- Tweaked drone positioning in hangar interior to be in front of Wack when the speak to each other.
Visuals:
- Fixed stretching algae.
- Fixed visual bug where object looked see-through when held in the sun with the inventory opened.
- Fixed medkit glasses overlay effect being visible in the menu.
- Fixed positioning of decals in the control room sequence of the terraformer.
- Fixed large drone smoke lodding.
- Fixed repairgun particles showing in the middle of the metro level.
- Fixed Wacks holo being gone after loading.
- Uron shadows now disappear faster when they’re vaporized.
- Fixed floor texture lodding issues in pillar forrest.
- Fixed loft holograms rendering layers.
- Adjusted death overlay effect.
- Increased lighting arc resolution on the Uron Shield generator.
- Wack’s holo in the SPI is now angled less awkwardly towards him.
- Optimized and fade in/out Giant Uronship beam trail.
- Centered some UI elements.
- Sparks now collide correctly with the floor.
- Tweaked Tyrim’s ambient occlusion.
- Fixed set dress not aligning on the floor in SPIA
Audio:
- Added surface hitting sounds to all objects.
- Tweaked volume of a whole bunch of sounds and dialogues to be more clear.
- Fixed some sounds that got mixed up.
- Fixed Slice being broken audio.
- Added new audio to the credits.
- Fixed juiceprinter audio mismatch.
- Fixed printer audio stopping too soon when removing tubes.
Localisation
- Added Dutch, Czech and Chinese subtitles and localisation.
- Added missing menu and UI localisation.
- The contamination breach voice in tunnels B now has subtitles.
- Split subtitles to have less text cover the image at one time.