Ken Levine, bekend van zijn werk aan Bioshock en Bioshock Infite, wil graag dat zijn games de focus leggen op karakters en hun passies, en wat ze willen en nodig hebben.
Na het inkrimpen bij Irrational games, zijn er wat achter gebleven, deze zijn gestart met een nieuw project. Dit project voorlopig nog zonder naam zal de focus dus leggen op karakters die dus dingen willen en nodig hebben. “The player now has the ability to facilitate those wants or needs or go against those wants or needs or ignore those wants or needs,” aldus Ken Levine. “The reason I think the system is going to work is because it’s a very organic way to look at a character. It’s a quite systemic game. The system we’re in, the character’s feelings about you change, they go up and down. But the heart of a character is still wants and needs, and that makes it no different than anything I’ve ever written before.”
Deze naamloze game zal een nieuw systeem bevatten waarmee karakters eigen bewegingen. “If you look at the characters and what they want and need, that’s the heart of what the characters are,” zei hij. “It’s not their skin color, not their religion, not their sex. It’s what they want, what they need, and what’s in their way. That’s a function of talking about who they are and how they got to this place. Sometimes it’s skin color, race, or gender gets them to that place. But that’s a story.”