Home Gaming Nieuwe update van Star Wars Jedi: Survivor verbetert prestaties, voegt DLSS toe en nog veel meer

Nieuwe update van Star Wars Jedi: Survivor verbetert prestaties, voegt DLSS toe en nog veel meer

by Mark van Truijen

Respawn Entertainment, Electronic Arts (NASDAQ: EA) en Lucasfilm Games hebben vandaag de volgende grote update voor het veelgeprezen Star Wars Jedi: Survivor uitgebracht. Deze bevat tal van prestatieverbeteringen, bug fixes en optimalisaties op elk platform.

Voor PlayStation 5 en Xbox Series X|S brengt de update een reeks verbeteringen met zich mee in zowel de Quality Mode als Performance Mode, waaronder het bereiken van een solide 60 frames per seconde in de Performance Mode. Voor pc introduceert de update ondersteuning voor NVIDIA DLSS, een super-samplingtechnologie die de prestaties voor sommige gebruikers enorm verbetert.

Kijk hieronder voor een gedetailleerd overzicht van de patch notes:

  • Verschillende prestatieverbeteringen* voor PlayStation 5 en Xbox Series X/S, waaronder:
    • Volledige vernieuwing van de Performance Mode om de spelervaring aanzienlijk te verbeteren.
      • Een aantal GPU- en CPU-optimalisaties hebben – samen met het uitschakelen van Ray Tracing – geresulteerd in een betere spelervaring, waaronder een solide 60 frames per seconde in de Performance Mode.
    • Optimalisatie van de Quality Mode om fluctuaties in het aantal frames per seconde te verminderen en andere visuele verbeteringen te introduceren.
  • Ondersteuning voor variabele verversingssnelheid (VRR) voor PlayStation 5.
  • Aanvullende prestatie- en optimalisatieverbeteringen voor pc, inclusief DLSS-ondersteuning.
  • Tweaks in het opslaan van save games om corrupte bestanden te voorkomen.
  • Problemen verholpen waardoor spelers hun XP niet konden terughalen nadat ze in bepaalde situaties waren doodgegaan.
  • Diverse oplossingen voor crashes.
  • Diverse oplossingen voor bugs en verbeteringen op alle platforms, inclusief belichting en gebruikersinterface.

Star Wars Jedi: Survivor is nu verkrijgbaar voor PlayStation 5, Xbox Series X|S en pc via de EA app, Steam en Epic Games Store. 

Patch 7 Details – September 5

Patch 7 for Star Wars Jedi: Survivor arrives today for PC, PlayStation 5, and Xbox Series X | S. 

Here are the fixes you can expect with this patch:

  • This patch introduces several performance-related improvements* on PlayStation 5 and Xbox Series X/S including:
    • Performance mode has been completely reworked to substantially improve player experience.
      • A number of GPU and CPU optimizations – along with disabling Ray Tracing – has resulted in a better player experience, including a solid 60 FPS in Performance mode.
    • Quality Mode has also received optimizations to help reduce FPS fluctuation and introduce other visual improvements.
  • Variable Refresh Rate support added for PS5.
  • Additional performance & optimization improvements for PC, including DLSS support.
  • Save system tweaks to help prevent save game corruption.
  • Fixed issues where players could not retrieve their XP after dying under certain circumstances.
  • Various crash fixes.
  • Various bug fixes & improvements across all platforms, including fixes for cloth, lighting, and UI.

* Note: Cinematics in Star Wars Jedi: Survivor on console are locked to 30 frames per second.

Thank you all for the continued support you’ve given Star Wars Jedi: Survivor while we’ve been hard at work on patches. As always, let us know if you run into any additional issues.

PREVIOUS UPDATES

Patch 6.5 Details – July 18

The latest patch (Patch 6.5 ) for Star Wars Jedi: Survivor arrives today for PC, PlayStation 5, and Xbox Series X | S. 

Here are the fixes you can expect with this patch:

  • Fix for bounty icons remaining on screen
  • Fix for holomap not opening correctly
  • Crash fixes and stability improvements for PlayStation 5 and Xbox Series X|S

While this is a smaller patch to address some immediate issues, we still have a patch on the way in the near future. We will provide more information as soon as possible.

Patch 6 Details – June 20

The latest patch (Patch 6) for Star Wars Jedi: Survivor arrives today for PC, PlayStation 5, and Xbox Series X | S.

Here are the fixes you can expect with this patch:

  • Various crash fixes across all platforms
  • Fix for bounty hunters not spawning
  • Fix for an issue where Caij would become invisible
  • Fix for occasional issue where “Find the Gorge’s Secret” Rumor could not be completed
  • Collision improvements
  • Improved blaster handling
  • Fixes for Photo Mode
  • Wind puzzle on Jedha fixed
  • Updates to the holomap map data
  • The training dummy on Jedha was sneaking around. It has now been immobilized
  • Various bug fixes & Improvements

Patch 5 Updates

The latest patch (Patch 5) for Star Wars Jedi: Survivor ™ will arrive shortly. Here’s our expected timeline for rolling out the patch:

  • PC: Patch expected to deploy today, Wednesday, May 17
  • PlayStation 5 and Xbox Series X | S:  These improvements will be a part of an upcoming console update, and we will share that timing later once it is confirmed. Keep an eye for the latest updates via the @EAStarWars Twitter account.

Here are the fixes you can expect with this patch:

  • (PC only) Improved content caching to reduce hitching.
  • (PC only) Improved thread handling when raytracing is turned off.
  • (PC only) Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled.
    • Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.
  • (PC only) Fix for a reset button not responding on PC when using both controller and keyboard.
  • Various performance fixes.
  • Stability improvements.
  • More robust detection of pre-order and deluxe content in-game, preventing players from only randomly having access to the content.
  • Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
  • Fixed an issue where Drya Thornne would become invincible.
  • Music-related fixes
  • Fixed an issue where Bode wouldn’t grab the senator during some New Game+ playthroughs. 
  • Fix for a bug where the Skriton wouldn’t appear correctly.
  • Fix for Dagan not appearing correctly in a cinematic.
  • Fixed some rare instances of players being unable to progress further in the game even after reloading.
  • Fix for a bug where the Gorocco would disappear mid-combat.
  • Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
  • Fix for a bug where BD-1 wouldn’t be able to open a door.
  • Fix for void tear interactions not working correctly.
  • Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
  • Improved UX for Koboh matter turrets that players were previously unable to exit out of.
  • Fix for the Rancor and the Mogu not correctly leaving Cal’s XP behind when he respawns.
  • Fix for a bug where the Skills menu wouldn’t correctly close.
  • Improved sync for sound during one of the cinematics.
  • Fix for the environment not loading correctly on Koboh after Cal respawns.

Patch 4 Details

The latest patch (Patch 4) for Star Wars Jedi: Survivor arrives this week. Here’s our expected timeline for rolling out the patch:

  • PlayStation 5 and Xbox Series X | S: Patch expected to deploy Tuesday, May 9.
  • PC: Patch expected to deploy as soon as possible this week. Keep an eye for the latest updates via the @EAStarWars Twitter account. 

Here are the fixes you can expect with this patch:

  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
    • Coming soon to console
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.  
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.

May 1 & 2 Updates

We’ve released a patch for PC on 5/1 and consoles on 5/2 to make some performance improvements for non-raytraced rendering. You can expect more PC updates as soon as possible.

Here are the fixes from this patch for PS5 and Xbox Series X|S – please note that PC received these fixes previously.:

  • Multiple crashes fixed across PlayStation and Xbox Series X|S and various areas of the game.
  • Fixed crashes that were tied to skipping cinematics.
  • Performance improvements across PlayStation 5 and Xbox Series X|S.
  • Fixed an issue with dynamic cloth inside the Mantis.
  • Fixed various rendering issues.
  • Fixed an issue with registered Nekko colors not saving.
  • Fixed an issue with registered Nekko disappearing from the stable.
  • Fixed issues with cinematic dialogue overlapping.
  • Fixed various collision issues.
  • Fixed an issue with enemy AI remaining in T Pose during photo mode.
  • Fixed a freeze that occasionally occurred while talking to Doma.
  • Fixed a bug where the BD-oil VFX did not properly render.
  • Fixed an issue where players were getting stuck inside the Chamber of Duality if you didn’t save after leaving the chamber and die.

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