Mortal Kombat X is alweer het tiende deel in de serie, eerder lieten we je al weten hoe je alle fatality’s deedt en alles vondt in de Krypt en nu is het de buurt aan de brutality’s. De tekst is weer in het engels dit om vertaal fouten te voorkomen.

Cassie Cage

Between the Eyes – Back, Forward, Square/X

50 percent health, all Variations, jump Distance, last hit must be Single Shot

Hat’s Off – Down, Forward, Square/X

No Round Loss, last hit must be Kick Abuse, all Variations, hold Up before 3rd Kick Abuse

Pop Goes – Back, Down, Circle/B

Hollywood variation, land 4 Nut Krackers during the match, last hit must be Nut Kracker.

Beat Down – Back, Forward, Circle/B

Brawler Variation, last hit must be 3-hit Kombo ending in Takedown

Half Day – Down, Down, Square/X + Block

Spec Ops Variation, perform 5 American Ways, jump Distance, last hit must be Target Paint

D’ Vorah

Migraine – Down, Back, Circle/B

All Varitaions, 50 percent health left, last hit must be Ovipositor Charge, hold F during Last hit

Fly Swatter – Down, Throw, Circle/B

All Variations, perform 4-hit Kombo ending with backwards air throw, last hit must be throw

Incubate – Throw

Brood Mother variation, perform 3 Krawler attacks, last hit must be throw

Bug Zapper – Down, Back, Square/X + Block

Swarm Queen variation, stun opponent with Bug Bomb, full Screen distance, last hit must be Infestation

Acid Burn – Down, Forward, Square/X + Block

Venomous variation, perform all nine hits of Bug Spray, last hit must be Bug Spray

Ermac

Nether Force – Down, Back, Circle +Block/B + Block

All variations, perform 10 special attacks, last hit must be Air Force Port

We Win – Down, Back, Square/X + Block

All variations, perform 5-hit Kombos ending with Force Lift, last hit must be Force Lift

Gluttony – Down, Back, Square/X +Block

Mystic variation, less than 40% health, last hit must be Tele-hold

Soul eater – Back, Forward, Square/X

Master of Souls variation, perform 10-hit Kombo, 3 active souls and perform Soul Ball, last hit must be Soul Release

Controller Chaos – Back, Forward, Triangle/Y

Spectral variation, in-flight with Soul Accession, last hit must be Soul Charge

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Erron Black

Tunnel Vision – Throw

All variations, last hit must be throw, hold F during last hit

Serenity – Down, Back, Forward, Triangle/Y

All variations, use punch key 15 times during last hit, last hit must be Sand Trap

Quick Draw – Down, Back, Forward, Triangle/Y

Gunslinger variation, perform 10 backwards dashes during match, sweep distance, last hit must be Spin Shot

Sword in the Stone – Down, Forward, Triangle/Y

Outlaw variations, press Up, Down, Up, during final hit, last hit must be Tarkatan Infection

Swing Low – Down, Back, Triangle/Y

Marksman variation, 2 full bars of Super during last hit, last hit must be Swing Shot

Ferra/Tor

Trample – Back, Forward, Circle/B

All variations, run 3 times during match, last hit must be Tuck ‘n’ Charge, first hit of Charge must miss, hold Forward during final hit

Play Thing – Forward, Triangle/Y

All variations, perform 2-hit Kombo with Kaber, last hit must be Kaber Toss

Stabby Stab – Down, X/A, Forward, Square/X + Block

Ruthless variation, buffed from Pain + Gain, last hit must be Grab ‘n’ Stab

Twisted – Down, Back, Forward, Square/X + Block

Vicious variation, must use three stage interactions, last hit must come from Deep Stab, must press any attack button five times during last hit

Steam Roller – Back, Forward, Triangle/Y

Lackey variation, must connect 3 Boulder Rolls during match, last hit must come from two Boulder Rolls

Step on Down – Back, Circle/B, Triangle/Y + Circle/B

Lackey variation, Must have less than 33% health left, last hit must be from Step Aside combo

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Jacqui Briggs

Mind Blown – Back, Forward, Triangle/Y +R2/RT

Must press Forward three times during final attack, last hit must be Bionic Blast

Gun Show – Back, Forward, Circle/B

Must hold Circle/B during final attack, final attack must be Gauntlet Flurry

Shrapnel – Down, Back, Triangle/Y

Shotgun variation, must use three stage interactions during match, last hit must be from Low Blow or Low Blast

Heavy Artillery – Down, Forward, Triangle/Y + Block

Full Auto variation, must land three Up-Rockets during the match, last hit must be from Hand-Cannon

Aftershock – Down, Down, Circle/B + Block

High Tech variation, Gauntlet Spark or Gauntlet Ignite must be active, last hit must be Air Ground Smash or Air Ground Tremor

Jax

Sledge Hammer – Back, Forward, Triangle/Y + Down

Opponent must be ducking during last hit, last hit must be from Dash Punch or Dash Fist.

Gotcha Down – Down, Back, Square/X

Last hit must be Gotcha Grab, must hold forward during Gotcha Grab

Rocket Roll – Down, Back, Triangle/Y + Up + Block

Heavy Weapon variation, Opponent must be in the air, last hit must be from Law Blast

Ground Breaking – Down, Down, Circle/B + Block

Pumped Up variation, must connect three Ground Pounds during match, must hold Circle/B during Ground Shake, last hit must be Ground Shake

Ragdoll – Down, Back, Forward, Square/X + Block

Wrestler variation, must perform entire combo (Down,back, Forward,Square/X+block,Triangle/Y, Circle/B,Circle/B, Square/X+Triangle/Y,Circle/B)

Johnny Cage

Eye Popping – Back, Down, Circle/B

Must connect 4x Nut Punches during match, last hit must be from a Nut Punch or Nut Kracker

Blood Spurt – Triangle/Y, Square/X, Circle/B

Player / Opponent must be facing camera, last hit must be Take Two combo

Wow Out – Back, Square/X, Triangle/Y, Square/X

Fisticuffs variation, opponent must be blocking last hit, last hit must be Speed Bag combo

Fall Guy – Back, Forward, Circle/B

Stunt Double variation, must have Mimic active at Last hit, must hold forward during Last hit, last hit must be from Shadow Kick

Bring it On – Down, Back, Circle/B

A-List variation, must have less than 5% health and have Red Shadow active, Rising Kick must be charged, last hit must be from Rising Kick

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Kano

Ballin’ – Forward, Back, X/A, R2/RT

Opponent must be blocking and die from chip damage, last hit must come from an Air Ball attack

Terminate – Throw

Must land three throws during match, must hold up during final throw attack, last hit must be a throw

Just the Tip – Down, Back, Square + Block

Cutthroat variation, must go 5 seconds without taking damage in the final round, last hit must be from Body Slice

Glaring Light – Down, Back, X/A +Block

Cybernetic variation – Must perform a five hit combo that ends in Power Laser

Wham Bam – Down, Forward, Back, Circle/B

Commando variation, must press down three times during last hit, last hit must be from Power Slam or Power Bomb

Pop Off – Down, Forward, Square/X

Commando variation, Must press Triangle/Y 15 times during last hit, last hit must be from choke attack

Kenshi

Used Up – Throw

Must win first round with a throw attack, last hit must be from a throw attack

Brutal Kick – Triangle/Y, Triangle/Y, Circle/B

Must go 5 seconds without taking damage in final round, last hit must be from Concentration combo

Leg Up – Back, Forward, X/A

Balance variation, must get first hit, last hit must be from Tele-Flurry

Demon Slice – Down, Back, Square/X

Possessed variation, must hold up during last hit, last hit must be from Sickle Lift or Sickle Strike

Instant Karma – Back, Forward, Triangle/Y + Block

Kenjutsu variation, must land 5 Tele-pushes during fight, must be a jump distance away, last hit must be from Tele-Push or Tele-Blast

Kitana

Off the Top – Back, Forward, X/A

Must hold forward during last hit, last hit must be from Throat Slice or Throat Slash

Bigger Fan – Down, Back, Triangle/Y + Block

Must connect three rising fans during match, last hit must be from rising blades

Back That Up – Down, Back, X/A

Royal Storm variation, must perform one reflected move during the match with Bounce Back, last hit must be from Air Square Boost/ Wave

Lost Girl – Down, Back, X/A

Assassin variation, Sharpen must be active, last hit must be from Assassin Strike or Assassin Impale

All is On – Down, Forward, Square/X

Mournful variation, last hit must be from Glaive Throw, must guide glaive to opponent head by holding up after throw

Kotal Khan

Kotally Awesome – Down, Forward, Circle/B

Sweep distance, last hit must be from Sun Beam or God Ray

Stick Around – Down, Forward, Triangle/Y

Must hit opponent five times with Sunstones during match, full screen distance away, last hit must be from Sunstone

Offering – Forward, Back, Down, Circle/B

Must use Sacrifice with Blood Offering to end round, last hit must come from Blood Offering

Totem This – Down, Triangle/Y

Blood God variation, must summon each Totem once, Crystal Totem must be active during last hit, last hit must be two-fisted uppercut, must be 30 seconds or less left on timer

Sawed Off – Down, Forward, Triangle/Y

War God variation, last hit must come from three hit combo that ends in Saw Blade

Dry Rub – Down, Back, Triangle/Y + Block

Sun God variation, must have level 3 Sun/ Moon God choke, last hit must be from Sun/Moon God choke

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Kung Jin

A Little Heart – Down, Forward, Triangle/Y

Must go seven seconds without taking damage in the final round, must be jump distance away, last hit must be from straight arrow

Round About – Down, Back, Circle/B

Must perform three Cartwheel Drops, last hit must be from Cartwheel Smash

Where’d You Go? – Throw

Must perform three stage interactions, last hit must be from a throw attack

Bullseye – Down, Back, Triangle/Y

Ancestral variation, Must use every quiver-type at least once, sweep distance away, last hit must be from Air-Down Arrow

Burnt Out – Down, Back, Square/X

Bojutsu variation, opponent must be in the air during last hit, last hit must be from Bo Flame attack

Decapitator – Back, Forward, Square/X

Shaolin variation, Guide Chakram to opponents head, guide Chakram to opponents shins, last hit must be from Chakram Throw

Kung Lao

Open Wide – Throw

Must press Square or Triangle 15 times during final throw, last hit must come from throw attack

Klassic Toss – Back, Forward, Triangle/Y

Must be jump distance away, guide hat to opponents waist or neck after throwing it, final attack must come from Hat Toss

Spin Cycle – Down, Back, Square + Block

Tempest variation, must be less than 40 seconds remaining in round, last hit must come from Cyclone

Grind Away – Down, Forward, Triangle/Y + Block

Buzz Saw variation, must be jump distance away, last hit must come from Upward Buzz Saw

Z Hat – Down, Down, Triangle/Y

Hat Trick variation, must set a Hat Trap, last hit must come from a Hat Call Back/Heavy Call Back

Liu Kang

Hot Head – Back, Forward, Square/X

Must use three stage variations during the match, last hit must come from air fireball, last hit must strike the head of your opponent

Dragon’s Den – Down, Back, Triangle/Y + Block

Must connect three Dragon’s Roar attacks during fight, last hit must be from Dragon’s Wrath

Kounter Top – Down, Back, X/A + Block

Flame Fist variation, must hold down on final attack, last hit must be from Enhanced Dragon Parry

Tread Lightly – Forward, Back, Down, Circle/B + Block

Dragon’s Fire variation, Must get first hit, last hit must be from enhanced Bicycle Kick or enhanced Bicycle Flurry

Hot Mess – Back, Forward, Square + Block

Dualist variation, must perform 10 Solar Flare attacks, last hit must be from Solar Blast

Mileena

High Roller – Back, Down, Circle/B

Must connect five Ball Roll attacks, last hit must be from Ball Roll attack, must hold down during final attack

Tele-Splat – Down, Down, X/A

Final attack must be either Tele-Kick or Tele-Drop, must hold up during final attack

Impaler – Back, Triangle/Y, Square/X

Piercing variation, must press Square/Triangle five times during final attack, final attack must be Sadistic Ways combo

Fun Ride – Back, Triangle/Y, Triangle/Y

Ethereal variation, must perform 10 Fadeaways

Early Lunch – Back, Square/X, Triangle/Y

Ravenous variation, Must hold down Triangle during final attack, final attack must be from Quick Taste combo

Quan Chi

Kurb Stomp – Down, Back, Circle/B +R2/RT

Must press down three times before last head slam, final attack must be from Sky Crush

Skull Transplant – Down, Back, Triangle/Y

Must be jump distance away, must hold triangle during final attack, final attack must be from Skull attack

Touch of Death – Down, Back, Square/X

Sorcerer variation, opponent must be in final Hex Spell circle, opponent must be blocking during final attack, and final attack must come from Ground Burst

Blood Shower – Throw

Warlock variation, must win first round with a throw attack, final attack must come from a throw attack, must hold Down during final attack

Puggles’ wrath – Down, Forward, X/A

Summoner variation, must be jump distance away, opponent must have at least 10% health left, final attack must be Demon Grab, must press X more than Circle during final attack

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Raiden

Super Shocker – Down, Forward, Triangle/Y

Final attack must come from Electrocute, must press Triangle three times during the final attack

Dark Force – Back, Square/X, Square/X, Square/X + X/A

Must press Forward Back Forward during electric shocks of Power Discharge, final attack must be Power Discharge

Overload – Back, Square/X, Square/X, Triangle/Y, Triangle/Y

Thunder God variation, Must perform a combo that does 30% damage or more, final attack must be Lightning Strike combo

Inside You – Back, Forward, X/A + Block, Block

Displacer variation, must perform ten teleports, Last hit must be from Enhanced Electric or Thunder Fly attack

Power Outage – Down, Forward, Circle/B

Master of Storms variation, must land a ten-hit combo, final attack must be from Static or Full Trap

Reptile

Acid Wash – Down, Forward, Square/X

Must do 30% damage+ with Acid Spit, final attack must come from Acid Spit attack

Heart Attack – Back, Square/X

Must connect five tongue slaps during a fight, Last hit must be from a Tongue Slap attack

Puke – Forward, Triangle/Y, Square/X + X/A

Deceptive variation, must land three acid puddles, final attack must be from Slithering Slam combo

Knee Kapper – Back, Forward, Circle/B + Block

Nimble variation, must have Basilisk or Basilisk Runner active, final attack must come from Slippery Slide

Bo Dash – Back, Forward, Triangle/Y + Block

Noxious variation, must have poison gas active during final attack, final attack must be Reptilian Smash

Scorpion

Get Over Here – Back, Forward, Square/X + R2/RT

Must have 50%+ health, final attack must come from enhanced double spear

Shirai Ryu Fire – Down, Back, X/A + Block

Final attack must come from air Flameport attack

Just a Scratch – Forward, Triangle/Y

Ninjutsu variation, must connect three Downfalls, final attack must be from Doom Blade

Nether Hole – Down, Back, Square/X

Hellfire variation, must have Aura active, must be full screen distance away, final attack must be from Fire or Hell Ball

Little Devil – Down, Back, Circle/B

Inferno variation, must connect Minion Charge Minion Dash and Minion Grab, final attack must be from Minion Grab hold

Shinnok

Gory hole – Back, Forward, Square/X

Hold X/Square during Last hit, last hit must be Amulet Strike

Skull Bash – Throw

Win first round with throw, last hit must be throw

Face Off – Down, Back, Square/X

Imposter variation, jump distance, lose one round, last hit must be Mimicry

Have a Nice Day – Forward, Triangle/Y, Triangle/Y, Square/X + A/X

Bone Shaper variation, 1 bar of Super at end of match, last hit must be Deity Kombo

Hands Down – Down, Back, Square/X

Necromancer variation, sweep distance, hold Down on Last hit, last hit must be Judgment Fist

Sonya Blade

Thigh Master – Back, Forward, Circle/B

Must have less than 50% health remaining, must perform a five-hit combo that ends in Leg Grab or Slam, final attack must be from Leg Grab/Slam

Boot to Head – Forward, X/A

Must have 50%+ health, final attack must be from Wrap Around

Garro-That – Down, Back, Square/X + Block

Covert Ops variation, must connect a 10-hit combo, final attack must be Garrote Punish

Time Bomb – Square/X, Square/X + Block

Demolitions variation, must land first attack, final attack must come from Boomer combo

Kamikaze – Down, Down, Square/X + Block

Special Forces variation – opponent must be blocking final attack, final attack must be Drone Kamikaze

Sub-Zero

Snow Ball – Down, Forward, Triangle/Y +R2/RT

Must be 40+ seconds left in round, must be full screen distance away, opponent must be frozen and final attack must be Ice Blast

Frozen Dinner – Down, Triangle/Y

Opponent must be frozen, final attack must be Rising Fist or Up-Sword

Pick Your Brain – Forward, Circle/B, Triangle/Y, Square/X + X/A

Cryomancer variation, must perform a six-hit combo that ends in Cold-Blooded, final attack must be from Cold-Blooded combo

Ice Cubed – Back, Forward, Circle/B

Unbreakable variation, Frozen Aura must be on, final attack must be Icy Slide

Splitting Image – Down, Back, Square/X

Grandmaster variation, final attack must be from exploding Ice Clone or Ice Statue

Takeda

Armless – Throw

Must press either Square/X or X/A four times during final attack, final attack must be from a throw attack

Kool Whip – Triangle/Y, Square/X, Triangle/Y

Final attack must come from Quick Learner or Low Swipe combo

Whip it Out – Down, Back, X/A + Block

Shirai Ryu variation, must have 50% or more health, final attack must come from Shirai Ryu phase

Two-sided – Back, Forward, Triangle/Y + Block

Lasher variation, must press down three times during final attack, final attack must be from a Whip Flurry attack

Force Slice – Down, Back, Square/X

Ronin variation, must perform Blade Drop and keep blade on ground during final attack, final attack must be Blade Call

 

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