Home Gaming Everspace 2 komt begin 2023 naarXbox One, PS4, PS5, Xbox Series X/S, en PC

Everspace 2 komt begin 2023 naarXbox One, PS4, PS5, Xbox Series X/S, en PC

by Mark van Truijen

Space combat titel Everspace 2 heeft de laatste early acces update ontvangen. Rockfish Games bevestigde dat versie 1.0 uitkomt in begin 2023 voor Xbox, Xbox Series X/S, PS4, PS5, en PC, daarbij zal ook een optimalisatie zitten voor steamdeck

Michael Schade, co-founder en CEO van Rockfish Games liet weten, “We envisioned Ancient Rifts to bring back some of the crazy mechanics and challenges and that ‘one-more-run-feeling’ of the first Everspace that our space game fans loved. We can’t wait for the day when Everspace 2 version 1.0 drops, offering a unique mix of high-plasma action gameplay, deep space exploration, lots of activities, and an exciting campaign set in a stunning zero-G environment.”

Hieronder de flinke patch note voor de Ancient Rift update

The Ancient Rifts Update | Changelog – 0.10.30110

Features

  • Removed most of the dynamic enemy level scaling and added a few specific, system-wide leveling events
  • Added the first version of Ancient Rifts
  • Added new side quests
  • Added Legendary items
  • Added new Outlaw units: Outlaw Raider and Outlaw Tormentor
  • Added new secondary weapon: Cruise Missiles
  • Added new device: Front Shield Generator
  • Added new Bomber: Titan
  • Added new Gunship: Dominator
  • Device Mastery modes can now be previewed
  • Added new job types (and job board for Kato)
  • Added new unknown signal/distress call types
  • Added option to keep audio playing when game is unfocused
  • Added new data sub-tab “The Story So Far” to rewatch cinematics and recap the latest story development (mainly placeholder content)
  • Added AMD FidelityFX™ v2.1.1 to the AI-Upscaling methods
  • Overhauled racing activity
  • Overhauled ship dealer
  • UI: Overhauled ship selector
  • UI: Stats tab rework – Added racing stats overview

Tweaks

  • Reworked Sentinel special: now increases primary weapon fire rate by up to 20%, depending on shield charge percentage
  • Zurilia Bombers will now briefly disable their front shield when firing missiles
  • Striker ULT will now automatically deactivate if no further enemies are in range
  • Reduced drop chance for signal decoders as High-Risk Area boss loot
  • Some structures like tanks will now also sometimes drop scrap metal when destroyed
  • Improved speed of save game creation to reduce lag during saving
  • Saving during Enemy Wave Challenge is now no longer possible due to exploitative behavior
  • Missiles fired by the “auto-fire at critical hit” attribute now have a 60% reduced damage/effect
  • Changed look of Service Drone
  • Changed look of Elek’s ship
  • Improved boss fight in Ghost Fleet: Better flight behavior that makes it easier to hit the boss
  • Improved boss fight in Ceto before entering Union: More health and better weapons
  • Increased loot quality bonuses of High-Risk Area mutators
  • Improved Fusion Hook “Kunai” behavior to prevent targets from overshooting
  • Completing certain unknown signal or distress call events will now grant a small amount of renown
  • Improved Reflecting Panel behavior for better handling
  • Item indicators for outleveled equipment now take rarity into account as well
  • Weapons are aligned straight forward in sequences now
  • Crafting – Removed general restriction that crafted items cannot be modified
  • Crafting – Added restriction that items above player level cannot be adapted if gap is higher than 2
  • Balancing: Buffed Retaliator units
  • Balancing: Reduced “Downtime Warrior” perk effect from 25% to 15%
  • Balancing: Increased Thermo Gun projectile homing agility
  • Balancing: Reduced Zurilia Drone damage
  • Balancing: Brought damage and hitpoints scaling to equal levels, i.e. reduced both enemy health and player damage potential
  • Balancing: Slightly increased “Very Hard” difficulty
  • Balancing: Increased some NPC armor/shield hitpoints
  • Balancing: Increased Sentinel Expertise scaling
  • Balancing: Increased “Percussive Maintenance” perk proc chance but reduced effect
  • Balancing: Increased Vindicator Expertise scaling for drone HP and damage
  • Balancing: Reduced Executioner damage and increased spread
  • Balancing: Increased Bomber base HP and shield/armor bonuses
  • Balancing: Reduced Bomber secondary energy consumption
  • Balancing: Reduced Gunship Expertise scaling
  • Balancing: Reduced Gunship boost speed passive bonus
  • Balancing: Increased Structure scaling
  • Balancing: Slightly increased Corrosion Injector damage
  • Balancing: Improved aiming precision of Vindicator drones
  • Balancing: Increased credits earned from jobs but decreased XP
  • Balancing: Increased Utility damage scaling
  • Balancing: Increased Bloodstar Repeater kinetic damage
  • Balancing: Increased Cave Crawler corrosion damage
  • Balancing: The primary attributes, Firepower, Precision and Structure, can now roll simultaneously on items
  • Balancing: Increased Umbra DPS
  • Balancing: Increased Homing Missile damage but reduced their fire rate
  • Balancing: Increased missile ammo across the board
  • Balancing: Increased Ceto Ghost Hunt boss hull and armor hitpoints
  • Balancing: Slightly reduced mine ammo across the board
  • Balancing: Reduced mine fire rates across the board
  • Balancing: Slightly reduced Rail Gun charge duration
  • Balancing: Adjusted some device cooldown values depending on device level
  • Balancing: Increased Energy Shield consumable hitpoints fraction
  • Performance: Fixed performance lag when a random travel map encounter is popping up
  • UI: High-Risk areas now display with proper HUD marker in supralight even if not hovered or targeted
  • UI: Secondary weapons with low fire rates now display a cooldown in HUD to indicate when they can be fired again
  • UI: Overhauled Game Over screen design
  • UI: Added message banner for harmless/underleveled signal decoders on activation
  • UI: Added message banner for harmless/underleveled high-risk areas when trying to set waypoint
  • UI: Added indicators to missions and renown screens for rewards that can be claimed
  • UX: The Crafting tab is now hidden until the first crafting inventory item was added
  • UX: Crafting parts of the respective rarity will now be hidden until the first item was dismantled
  • UX: Crafting tab now stays on selected category until ingame menu was closed
  • UX: Made refinements to Crafting inventory when using gamepad and keyboard to navigate to new items
  • UX: Reworked Perks tab navigation and selection priority logic (e.g. implicit selection of investable perks after companion was changed)

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