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De “Whack-a-Mole” update, welke al even in de beta test zat is nu beschikbaar voor Dead Cells. Volgende de veranderingen naar Malaise in de afgelopen maanden pakt de update de moeilijkheid nog eventjes aan. Nieuwe content is onder andere wat wapens en drie mutaties.
Check hieronder de patch update!!
Balancing
- Legendary items now scale based on the sum of your two highest statistics. Legendary no longer increase the item level. This is very subject to change and hence has no visual indication implemented yet.
- Tesla Coil blueprint drop rate increased.
- Items obtained by the Collector (when completing a blueprint) are now Colorless.
- Malaise no longer increases the movement speed of enemies.
- Sudden Death prevention invulnerability duration increases from 0.5 to 0.6 seconds.
- All weapons now have a bit of air control if an ennemy is in the strike zone.
- Capped the fatal fall’s damages to 15% of your max life.
- Added bonus scrolls in Fractured Shrines (in BC3+) and Undying Shores (in BC4+) to make them on par with other levels.
- Turned one double-scroll into a triple-scroll in Fractured Shrines.
- Improved Soul Shot’s (the off-hand of Ferryman’s Lantern) aim to target multiple enemies if possible.
- You can now find one outfit and one other item as blueprints in a level.
- Mobs can no longer spawn or turn into elites do to Malaise in the first few seconds after an Elite mob aggroes you.
- Fixed Shovel, Flashing Fans and War Spear not working with Porcupack.
- Prevented elite Demolishers to spawn with the cage elite skill.