DayZ van Bohemia Interactive blijft een populaire titel op de PC en console, nu krijgt die laatste even wat extra aandacht van de ontwikkelaar middels een nieuwe update.
De nieuwe patch, update 1.17, brengt een flinke lading verandering en fixes naar de console, zoals nieuwe wapens als de CR-550 Savanna rifle, de Longhorn pistol, de P1 pistol, en meer. Daarnaast zijn er wat QoL verandeirngen voor de game door gevoerd.
Check hieronder de patch note voor de update
DayZ en zijn console versie zijn beschikbaar PC via Steam, PlayStation 4, en Xbox One.
DayZ Console Update 1.17
ADDED
CR-550 Savanna rifle
Longhorn pistol
P1 pistol
Craft-able Spear (Bone & Stone head variants)
Pitchfork
Craft-able Bone knife
Cleaver
Meat tenderizer
Kitchen timer
Craft-able Fireplace stand
Brooms can be lit and used as a torch
Improvised clothes from rags
Improvised Rope Belt
Improvised gas mask filter
Gas mask filters can now be refilled with charcoal tablets
Sensitivity settings for various scope options
New optional control scheme
Bark can be harvested with axes now
Cookware is slowly getting damaged by being used
Gas mask filters get damaged while in use
Voice activation setting for voice chat
Scroll through multiple actions can be now done via mouse wheel
New point of interest on Livonia
FIXED
Gear could not be added to other player’s inventories
The sound of hitting an obstacle with a vehicle while reversing wasn’t played
Dropped items were pushed upwards in certain situations
During punching the player would turn sideways in some situations
The sound of the Sarka 120 engine came from the front, whereas the engine is in the back
Shelters weren’t build-able on some places
A burned-out fireplace is no longer producing light
Canceling activation of the bear trap and landmine caused errors
The visual effect of the contaminated area partly persisted after it was despawned
Focus zoom briefly reset during several actions in the 1st person
Hair clipped with NVG head strap on female characters
An incorrect texture of ruined wheels caused a server error on restart
Fixed rendering exploits related to buildings
Players could climb through closed windows on some buildings
The Player was able to pick up the fire barrel while items were attached to it
The sound of starting/stopping engine was not present for other players
Sound of opening or closing attachments was not present for other players
The sound of turning on/off the alarm clock wasn’t audible for other players
A staircase handrail was missing a collision
The attachment icon didn’t correctly reflect attached optics and rails on weapons
Attaching more nails to the flag pole caused errors
Sharpened wooden sticks caused errors when damaged
Filtering server by favorited gives error: 9 in server browser
Traps did not react to vehicles
Light and heavy melee attack combinations would sometimes result in too much damage
Fixed several environment issues on Chernarus and Livonia
Certain gestures would make the character float above the ground when executed in prone
Sound of ear ringing caused by the flash grenade could get stuck at some situations
Ruined Zmijovka hat didn’t properly reflect its state
Mouse cursor was invisible in the respawn menu
CHANGED
Reworked Nizhnoye village on Chernarus
Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite
VOIP (any) is not available while in inventory. If VA is active, the player can keep speaking though
VOIP “push-to-talk” and “toggle voice activation” have been moved from DPAD-down to DPAD-left
VOIP “volume range up/down” has been added as DPAD-left + RB/LB
“Cycle fire mode” has been moved from DPAD-left to LT (I.E. while in raised hands) + DPAD-right
While in vehicle, “accelerate” now behaves as an axis and can be modulated (instead of being on/off)
Heavy attack is now triggered by “Press Y” instead of “Hold Y”
A new optional control scheme added
Mic continues to listen to the player for 0.5 s after they let go of the push-to-talk button
All heat sources are now emitting heat
Drain and pour liquid actions are now properly separated
Adjusted the wolf model to allow a more precise head-shot
The burning duration of torches now correctly depends on the amount of fuel
Cooking without lard/water now reduces the weight of the burned food
Weapon sway increases while the character is rolling
Fireplaces start heating up the player character faster now
Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position
Players are no longer able to get into a vehicle while holding a heavy item
Stone knifes can no longer be sharpened with a sharpening stone
Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in hands)
Closing the inventory wasn’t possible with the view button after assigning an item to a quick slot