Bungie heeft echt een top klus geleverd als het gaat om nieuwe content voor Destiny 2. Met de komst van Shadowkeep en de Garden Salvation Raid, een nieuwe Exotic missie voor Leviathan´s Breath onderweg.
Er komen nu wel wat veranderingen aan per 29 oktober. Bungie heeft in ee nbericht laten weten dat update 2.6.1 wat veranderingen doet aan Code of the Juggernaut voor Strikers en Attunement of Flame for Dawnblade. De totale kosten van Super Energy die bijgevuld wordt per kill is aangepast.
Ook zit er een fix in voor een bug. Goed, genoeg gepraat hieronder vindt je de complete lijst.
Striker – Code of the Juggernaut (Bottom Path)
Trample:
- Tuned the amount of Super energy returned per kill
- Reduced amount returned possible per kill from 15% to 13% (before diminishing returns)
- Reduced the low end of the diminishing returns from 5% to 3.25%
- Changed the kills for the diminishing returns by splitting them out between players and combatants
- Previously it was 15 kills. Now it is 14 combatant kills or 7 player kills (players count for 2X towards diminishing returns)
- Cost of light attack in super increased by 50% from 2% to 3%
- Regeneration on kill no longer procs on super kills
Dawnblade – Attunement of Flame (Bottom Path)
Everlasting Flames:
- Tuned the amount of Super energy returned per kill (handled differently than Striker as this attack in an AoE)
- Increased the low end of the diminishing returns from 0.75% to 0.95%
- Changed the kills for the diminishing returns by splitting them out between players and combatants
- Previously it was 30 kills. Now it is 21 combatant kills or 7 player kills (players count for 3X towards diminishing returns)
Quality of Life and Bug Fixes:
Sentinel – Code of the Protector (Top Path)
Ward of Dawn:
- Armor of Light timer now correlates with the life of the Ward of Dawn
- Particle FX move more rapidly towards the end of the Ward of Dawn’s life
Nightstalker – Way of the Wraith (Middle Path)
Shattering Strike:
- Fixed a bug in which Shattering Strike activation window was reduced to 3 seconds along with Truesight
- Shattering strike last the proper 9 seconds once again
Shoulder Charge
We’ve removed a bug that allowed players to shoot immediately before activating shoulder charge, which allowed players to apply the 1-2 Punch damage buff to shoulder charge. This bug was caused by a quality of life change made for Tempest Strike. Before Shadowkeep, if player’s had the sprint button configured as “hold to sprint”, then they would need to be holding the sprint button while sliding in order to activate Tempest Strike. With the release of Shadowkeep, we added a small window of time where players could activate Tempest Strike after letting go of the sprint button. This change had unexpected effects on other melee abilities, so we have reverted this change until we can find a better fix for Tempest Strike.