Home Gaming Overwatch’s komende update pakt het leveling systeem aan en dat is niet om meer geld binnen te harken

Overwatch’s komende update pakt het leveling systeem aan en dat is niet om meer geld binnen te harken

by Mark van Truijen

Overwatch heeft wat pittige verandering klaar liggen voor het levelen in de komende update, het is wat verschoven door de lancering van Sombra. De veranderingen hebben niks te maken met het feit dat Blizzard meer loot boxes wil verkopen.

in een bericht binnen het forum over de discussie van de leveling nerf, Overwatch game director Jeff Kaplan probeerde fans gerust te stellen dat de veranderingen niet om geld draaien. “Overall, the EXP change should be a benefit to the player base,” poste hij. “Had this change been in effect for the Halloween Terror event we would have given out MORE loot boxes. More players would have gotten more stuff… This change has nothing to do with a desire on our part to drive more or less interest in loot box sales. This change is to prevent players from binge behavior or halting play… and to prevent players who are not close to prestiging from feeling like they somehow missed out on ‘bonus’ items. This change exists to add levity to the leveling experience.”

Kaplan concludeerde dat het spelers comfortabel wil laten zijn met de manier waarop zij. “We want you playing Overwatch or not playing Overwatch when you want/don’t want to. That’s the entire reason for this change… nothing else.”

Mocht je het even gemist hebben de veranderingen zijn als volgt:

  • The amount of experience needed to reach levels 2 through 13 remains unchanged
  • The amount of experience needed to reach levels 14 through 100 has been slightly reduced
  • The amount of experience needed to reach levels after 100 is now constant (20,000 XP) and will no longer reset after each promotion

De note van de ontwikkelaar zei het volgende “With the way our experience curve works right now, players move fairly quickly through the first 23 levels of each tier (1-23, 101-123, 201-223, etc.). This is because when a player is promoted after 100 levels, the experience curve resets. While this reset has worked pretty well so far, it’s also encouraged some people to stop playing the game after they’re promoted—hoping to save those first 23 levels for a seasonal event. To help address this, the experience needed for all post-promotion levels (any level after 100) is now consistently 20,000 and will no longer reset. The total experience required to gain 100 levels after a promotion is roughly unchanged, but the total experience required to earn the first 100 levels (before the first promotion) has been slightly reduced.”

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